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A Hard Six is the third part of Chapter 9.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
30,925
16
2
{{{turns}}}
1,872
109
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Dice, Gambler Face Goblin Mountsman Face Goblin Swordsman Face 3,642  ???
Dice, Gambler Face

Capture Rate: High%
Recruit Increment: 5%


Brigade 2 Goblin Archer Face Goblin Swordsman Face Goblin Swordsman Face 3,380  ??? N/A


Brigade 3 Goblin Archer Face Goblin Mountsman Face Goblin Mountsman Face 3,376  ??? N/A


Brigade 4 Goblin Archer Face Goblin Mountsman Face Goblin Mountsman Face 3,376  ??? N/A


Brigade 5 Goblin Archer Face Goblin Swordsman Face Goblin Archer Face 3,373  ??? N/A


Brigade 6 Goblin Mountsman Face Goblin Mountsman Face Goblin Mountsman Face 3,370  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Odin, One-Eye Face Goblin Archer Face Goblin Archer Face 7,034  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

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