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OverviewEdit

A Thief in the Night

A Thief in the Night Banner

Available: Feb 19th 2015 - Feb 25th 2015

Event Ended

A Thief in the Night Overview

RewardsEdit

Chapter Max Reward

The Missing Sword

A Usual Suspect

Sorcery

A Divine Threat

A Divine Threat: Hard

A Divine Threat: Hell

1,200 Event Points

2,000 Event Points

5,500 Event Points

10,000 Event Points

18,000 Event Points

32,400 Event Points

Event Points Reward
1,000 Carrick, Chainbreaker
2,000 1,000 Gold
5,000 1 Blood Sigil
10,000 Carrick, Chainbreaker
20,000 2,000 Gold
40,000 Carrick, Chainbreaker
50,000 3,000 Gold
75,000 Carrick, Chainbreaker
100,000 4,000 Gold
200,000 1 Blood Sigil
300,000 Carrick, The Despoiler
400,000 Shining Robes (1*)
500,000 3 Blood Sigil
1,000,000 Undoth, Frost Mage
1,250,000 5,000 Gold
1,500,000 Glimmering Robes (2*)
2,000,000 5,000 Gold
2,500,000 5,000 Gold
3,000,000 Shining Robes (1*)
3,500,000 Glimmering Robes (2*)
4,000,000 5,000 Gold
4,500,000 Undoth, Frost Mage
5,000,000 Undoth, Frost Mage
Rank Reward
1 - 10 Goemon, Master Thief

Xanti, Cruelwing

Radiating Robes (3*)

100,000 Gold

11 - 50 Xanti, Cruelwing x2

Undoth, Frost Mage

Radiating Robes (3*)

50,000 Gold

51 - 100 Xanti, Cruelwing

Undoth, Frost Mage

Glimmering Robes (2*)

50,000 Gold

101 - 500 Undoth, Frost Mage x2

Urlana, Widowcaster

Glimmering Robes (2*)

30,000 Gold

501 - 1,000 Undoth, Frost Mage

Urlana, Widowcaster

Shining Robes (1*)

30,000 Gold

1,001 - 2,000 Urlana, Widowcaster x2

Shining Robes (1*)

20,000 Gold

2,001 - 3,000 Urlana, Widowcaster

Shining Robes (1*)

10,000 Gold

3,001 - 10,000 Urlana, Widowtamer

5,000 Gold

ChapterEdit

The Missing SwordEdit

A Thief in the Night Banner 1

The Missing Sword is the first part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
8,116
8
2
{{{turns}}}
343
32
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 1,200 Event Points
  • Brigade 1 gives 500 EP
  • Any other Brigade gives 100 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Oniroku, The Unhinged Face Easterner Archer Face Easterner Archer Face 1,532  ???
Oniroku, The Unhinged Face

Capture Rate: 100%%
Recruit Increment: 1%


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A


Brigade 5 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A


Brigade 6 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 896  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 948  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

A Usual SuspectEdit

A Thief in the Night Banner 2

A Usual Suspect is the second part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
10,884
10
2
{{{turns}}}
442
33
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 2,000 Event Points
  • Brigade 1 gives 800 EP
  • Any other Brigade gives 240 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Kotaro, Ninja Face Easterner Archer Face Easterner Archer Face 3,766  ???
Kotaro, Ninja Face

Capture Rate: 100%%
Recruit Increment: 1%


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,434  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,434  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,434  ??? N/A


Brigade 5 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 1,382  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,434  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

SorceryEdit

A Thief in the Night Banner 3

Sorcery is the third part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
15,726
15
2
{{{turns}}}
816
58
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 5,500 Event Points
  • Brigade 1 gives 1,000 EP
  • Reinforcement 1 gives 1,500 EP
  • Any other Brigade gives 750 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Oniroku, The Unhinged Face Easterner Archer Face Easterner Archer Face 4,306  ??? N/A


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,920  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,920  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 1,920  ??? N/A


Brigade 5 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 1,868  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 God of Winds, The Howling Night Face Easterner Archer Face Easterner Archer Face 3,792  ???
God of Winds, The Howling Night Face

Capture Rate: 100%%
Recruit Increment: 1%
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

A Divine ThreatEdit

A Thief in the Night Banner 4

A Divine Threat is the fourth part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
21,392
20
3
{{{turns}}}
1,239
82
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 10,000 Event Points
  • Brigade 1 gives 2,000 EP
  • Reinforcement 1 gives 4,000 EP
  • Any other Brigade gives 1,000 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Kotaro, Ninja Face Easterner Archer Face Easterner Archer Face 5,016  ???
Kotaro, Ninja Face

Capture Rate: 100%%
Recruit Increment: 1%


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 2,649  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 2,649  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 2,649  ??? N/A


Brigade 5 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 2,597  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Goemon, The Shadow Face Easterner Archer Face Easterner Archer Face 5,832  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

A Divine Threat: HardEdit

A Thief in the Night Banner 5

A Divine Threat: Hard is the fifth part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
21,392
20
3
{{{turns}}}
2,191
138
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 18,000 Event Points
  • Brigade 1 gives 3,600 EP
  • Reinforcement 1 gives 7,200 EP
  • Any other Brigade gives 1,800 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Kotaro, Ninja Face Easterner Archer Face Easterner Archer Face 6,766  ???
Kotaro, Ninja Face

Capture Rate: 100%%
Recruit Increment: 1%


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 4,350  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 4,350  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 4,350  ??? N/A


Brigade 5 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 4,298  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Goemon, The Shadow Face Easterner Archer Face Easterner Archer Face 7,666  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

A Divine Threat: HellEdit

A Thief in the Night Banner 6

A Divine Threat: Hell is the sixth and final part of A Thief in the Night.

Basic Information
Enemy HP Energy Used No. Squads Turns Allowed Gold Earned Exp Earned
39,200
20
3
{{{turns}}}
2,871
178
Note: Gold and XP amount listed is the maximum amount you can acquire by defeating all enemies.


  • 32,400 Event Points
  • Brigade 1 gives 6,480EP
  • Reinforcement 1 gives 12,960 EP
  • Any other Brigade gives 3,240 EP
Show Enemys
Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Kotaro, Ninja Face Easterner Archer Face Easterner Archer Face 8,016  ???
Kotaro, Ninja Face

Capture Rate: 100%%
Recruit Increment: 1%


Brigade 2 Easterner Archer Face Easterner Archer Face Easterner Archer Face 5,565  ??? N/A


Brigade 3 Easterner Archer Face Easterner Archer Face Easterner Archer Face 5,565  ??? N/A


Brigade 4 Easterner Archer Face Easterner Archer Face Easterner Archer Face 5,565  ??? N/A


Brigade 5 Easterner Mountsman Face Easterner Mountsman Face Easterner Mountsman Face 5,513  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

Reinforcement:

Enemies Faced
Brigade Leader Commander Commander Brigade HP Move Type Capturable
Brigade 1 Goemon, The Shadow Face Easterner Archer Face Easterner Archer Face 8,976  ??? N/A
Move Type Reference: Stationary = Brigade never moves, Ambush = Brigade attacks when adjacent, Aggressive = Brigade moves toward your castle, Retreat = Brigade moves toward own castle

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