Overview[]
A Thief in the Night
Available: Feb 19th 2015 - Feb 25th 2015
Event Ended
Rewards[]
Chapter | Max Reward |
---|---|
The Missing Sword A Usual Suspect Sorcery A Divine Threat A Divine Threat: Hard A Divine Threat: Hell |
1,200 Event Points 2,000 Event Points 5,500 Event Points 10,000 Event Points 18,000 Event Points 32,400 Event Points |
Event Points | Reward |
---|---|
1,000 | Carrick, Chainbreaker |
2,000 | 1,000 Gold |
5,000 | 1 Blood Sigil |
10,000 | Carrick, Chainbreaker |
20,000 | 2,000 Gold |
40,000 | Carrick, Chainbreaker |
50,000 | 3,000 Gold |
75,000 | Carrick, Chainbreaker |
100,000 | 4,000 Gold |
200,000 | 1 Blood Sigil |
300,000 | Carrick, The Despoiler |
400,000 | Shining Robes (1*) |
500,000 | 3 Blood Sigil |
1,000,000 | Undoth, Frost Mage |
1,250,000 | 5,000 Gold |
1,500,000 | Glimmering Robes (2*) |
2,000,000 | 5,000 Gold |
2,500,000 | 5,000 Gold |
3,000,000 | Shining Robes (1*) |
3,500,000 | Glimmering Robes (2*) |
4,000,000 | 5,000 Gold |
4,500,000 | Undoth, Frost Mage |
5,000,000 | Undoth, Frost Mage |
Rank | Reward |
---|---|
1 - 10 | Goemon, Master Thief
100,000 Gold |
11 - 50 | Xanti, Cruelwing x2
50,000 Gold |
51 - 100 | Xanti, Cruelwing
50,000 Gold |
101 - 500 | Undoth, Frost Mage x2
30,000 Gold |
501 - 1,000 | Undoth, Frost Mage
30,000 Gold |
1,001 - 2,000 | Urlana, Widowcaster x2
20,000 Gold |
2,001 - 3,000 | Urlana, Widowcaster
10,000 Gold |
3,001 - 10,000 | Urlana, Widowtamer
5,000 Gold |
Chapter[]
The Missing Sword[]
The Missing Sword is the first part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 1,200 Event Points
- Brigade 1 gives 500 EP
- Any other Brigade gives 100 EP
Reinforcement:
A Usual Suspect[]
A Usual Suspect is the second part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 2,000 Event Points
- Brigade 1 gives 800 EP
- Any other Brigade gives 240 EP
Reinforcement:
Sorcery[]
Sorcery is the third part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 5,500 Event Points
- Brigade 1 gives 1,000 EP
- Reinforcement 1 gives 1,500 EP
- Any other Brigade gives 750 EP
Reinforcement:
A Divine Threat[]
A Divine Threat is the fourth part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 10,000 Event Points
- Brigade 1 gives 2,000 EP
- Reinforcement 1 gives 4,000 EP
- Any other Brigade gives 1,000 EP
Reinforcement:
A Divine Threat: Hard[]
A Divine Threat: Hard is the fifth part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 18,000 Event Points
- Brigade 1 gives 3,600 EP
- Reinforcement 1 gives 7,200 EP
- Any other Brigade gives 1,800 EP
Reinforcement:
A Divine Threat: Hell[]
A Divine Threat: Hell is the sixth and final part of A Thief in the Night.
Enemy HP | Energy Used | No. Squads | Turns Allowed | Gold Earned | Exp Earned |
---|---|---|---|---|---|
- 32,400 Event Points
- Brigade 1 gives 6,480EP
- Reinforcement 1 gives 12,960 EP
- Any other Brigade gives 3,240 EP
Reinforcement: