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TacticsEdit

Tactics are used during normal Story Mode Combat. There is a max cap of 100 Tactic points at any given time, however, the starting amount can also be increased by completing Masteries from 0 to however many you complete. You gain 10 Tactic Points (TP) every step your unit takes during combat.

Icon Tactic

Example of Tactic Icon in Mastery

Tactics are special abilities you can use during Story mode. Either damaging, healing, buffing or forcing the computer to go against their better judgment.

You can gain new Tactics by completing Masteries from the Story mode.

Additionally, tactics can increase their damage/effectiveness through completing new Masteries.

At start, the only tactic available will be the Catapult attack.

Note: One third of the total damage to be dealt by the tactic is assigned to each commander in the brigade, and if one or more of the commanders has fewer HP than the tactic would remove, the overall damage dealt by the tactic will be reduced.  Commanders will be left with 1 HP rather than being killed outright by the tactic. .

List of Tactics and detailsEdit

Tactic Cost Effect Value Increase (from Mastery) Mastery Associated
Special
Lure 30 Lure an enemy onto a tile. n/a n/a Mastery Undead
Stun 40 No enemies can move next turn. n/a n/a Mastery Goblin
Damage
Catapult 30 Damage one enemy. 300 600/900/1200/1500/1800/2100

+ Mastery Goblin
+ Mastery Lizardman
+ Mastery Dwarf
+ Mastery Highlander
+ Mastery Blood League II
+ Mastery Blood League III

Trebuchet 40 Damage one enemy. 500 1050\1600\2150\2700\3250\3800 Mastery Blood Brothers
+ Mastery Goblin
+ Mastery Lizardman
+ Mastery Dwarf
+ Mastery Highlander
+ Mastery Champion
+ Mastery Blood League III
Meteor 50 Damage all enemies. 500 1000/1500/2000/2500 Mastery Westerner
+ Mastery Highlander
++ Mastery Champion
+ Mastery Blood League III
Toxin 60 An enemy is damaged every turn. Lasts 3 turns. 5% of current HP 7.5%/10.0%/12.5% Mastery Darklander
++ Mastery Undead
+ Mastery Champion
Heal
Light Heal 30 Heal one unit. 300 900/1500/2100 Mastery Blood Brothers
+ Mastery Lizardman
+ Mastery Easterner
+ Mastery Paragon
Heal 50 Heal one unit. 700 1400/2100/2800 Mastery Goblin
+ Mastery Lizardman
+ Mastery Easterner
+ Mastery Paragon
Heal All 50 Heal all units. 500 1500/2500 Mastery Lizardman
+ Mastery Easterner
+ Mastery Paragon
Regen 30 One unit heals health every turn. Lasts 3 turns. 5% 10%/15%/20%/25% Mastery Darklander
++ Mastery Undead
+ Mastery Paragon
+ Mastery Blood League III
Buff
Defensive Position 55 Increased DEF for one unit. 50% 100%/150%/200% Mastery Dwarf
++ Mastery Ape
+ Mastery Blood League II
Charge 55 ATK up, DEF down for one unit. +50% ATK, -25% DEF +52,5% ATK, -27,5% DEF
+55% ATK, -30% DEF
Mastery Dwarf
++ Mastery Ape

"+" indicates an increase to that tactic's damage/effectiveness from the linked Mastery.

"++" Means a double increase in that Mastery.

These tactics are ordered by their TP cost ingame.

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